In exploring whats been done in terms of UX with-in and outside of screen space, I put together a list of inspirations, or to say a mood board of executions to help organize the ever growing library.
Projection Mapping by Berg
Berg London (R.I.P.) provoked the future of interfacing on things. Using projection mapped interfaces, they created a series of prototypes that took everyday objects and mapped them to objects in order to re-frame nuanced behaviors.
Using ambient language and haptic feedback, pushing play on the radio became a whole new experience. What I like about this project is the way in which language can become subconscious and invisible using the affordance of minimal cues.
Screen As Controller
Another awesome project done that is directly related to driving created by Matthaeus Krenn, was provocation to shifting the way we think about technology and gestures in the driving experience. Using a series of gestures and multi-finger actions, he created a way in which a user could complete entertainment and climate from a total of 8 controls. Although it obviously does not solve every task and function, I'm inspired by two crucial ideas out of it.
1. Using the entire screen as a controller, the accuracy of the user is less important, rendering visual cues no longer of important on the controller itself. (almost)
2. Creating a system that utilizes clicks, in the same way that a button creates a count, is a way to create muscle memory and keep the driver focused on the road while still being able to complete tasks.
Public interfaces GUI
Control Group and the MTA recently installed information kiosks in select subway stations. One of the cool aspects I found when interacting with them was the scale of buttons. Something I've found in research creating public interfaces has been the atmosphere a user is in compared to a private experience on a mobile device. Public interfaces don't work if the person on the other end can't quickly get what they want. The feeling of being rushed by any other passer by interested in using the kiosk creates anxiety and eventually turns the user away. Control Groups approach to the interface is minimal and clear, while also allowing for much less precision on the users part.
GUI's that scale large buttons are more effective when in situations that require less time to take action. Reduction of choice creates a faster route to accomplish tasks while exercising muscle memory more effectively.